Hear ye, traveller! In this realm, 1,000 young souls from 20 villages seek passage to 55 great castles of higher learning.
I. THE VILLAGES
Each village (high school) sends forth 50 students. Some villages are renowned feeder academies — their students carry letters of recommendation that open castle gates more easily.
II. THE HEROES
Every student bears a class — STEM Scholar, Humanities Sage, Arts Bard, Athletic Knight, Well-Rounded Ranger, or Average Commoner. Their SAT power and GPA wisdom determine their fate.
III. THE SIX ROUNDS OF TRIAL
Early Decision — A binding oath. Accept, and you are sworn to that castle forever.
Early Action — A first plea to the castles. No oath required.
ED Round II — A second chance at a binding oath.
Regular Decision — The great migration. All remaining students petition at once.
Decisions Day — Heroes with multiple invitations choose their destiny.
Final — The realm settles. Those without a castle fade into the mist.
IV. THE CASTLES
Castles are ranked in six tiers of prestige, from the legendary HYPSM fortresses (accept ~4%) down to the Top Public strongholds (accept ~40%). Each flies its banner for all to see.
V. CONTROLS
Scroll to zoom. Drag to pan. Click a hero to inspect their scorecard. Click a castle to highlight its sworn students.